Pighaus Games Docs

Starter effects

The 336 effects that come with the plugin: 100 tuned as transitions, 52 as impacts and 184 as overlays.

The plugin comes with these, in Plugins > Blendable FX Content. Use them as they are, or duplicate one and tune the copy: a starter is an ordinary effect asset. Any of them plays any of the three ways; the folder only says what it was tuned for. Hover one to play it.

Transitions#

Tuned to cover a change of shot: each recorded here with a cut between two cameras underneath it.

  • Transition

    Afterimage

    0.3 s in, 0.1 s held, 0.5 s out

  • Transition

    Bars

    0.4 s in, 0.15 s held, 0.4 s out

  • Transition

    Bleed Out

    Veins, 1.6 s in, 0.4 s held, 1.2 s out

  • Transition

    Blinds

    Pattern Dissolve, 0.4 s in, 0.05 s held, 0.4 s out

  • Transition

    Bloom

    0.45 s in, 0.05 s held, 0.6 s out

  • Transition

    Blur

    0.3 s in, 0 s held, 0.3 s out

  • Transition

    Brush

    0.6 s in, 0.05 s held, 0.6 s out

  • Transition

    Brush Reveal

    blends over 0.9 s

  • Transition

    Burn Dissolve

    Pattern Dissolve, blends over 1.2 s

  • Transition

    CRT Switch Off

    0.45 s in, 0.25 s held, 0.35 s out

  • Transition

    Card Flip

    Tile Flip, blends over 0.7 s

  • Transition

    Clock

    Pattern Dissolve, 0.45 s in, 0.05 s held, 0.45 s out

  • Transition

    Colour Split

    0.2 s in, 0 s held, 0.3 s out

  • Transition

    Crossfade

    blends over 0.6 s

  • Transition

    Cube

    blends over 0.9 s

  • Transition

    Darkness Closes In

    Fog, 1.2 s in, 0 s held, 1.2 s out

  • Transition

    Datamosh

    blends over 1.5 s

  • Transition

    Decode

    Text Screen, 0.6 s in, 0 s held, 0.6 s out

  • Transition

    Defocus

    0.4 s in, 0 s held, 0.5 s out

  • Transition

    Diamonds

    Pattern Dissolve, 0.4 s in, 0.05 s held, 0.4 s out

  • Transition

    Disintegrate

    Grain, 0.5 s in, 0 s held, 0.5 s out

  • Transition

    Dither

    Pattern Dissolve, blends over 0.5 s

  • Transition

    Doors

    blends over 0.9 s

  • Transition

    Dream

    blends over 1.5 s

  • Transition

    Echo Split

    0.3 s in, 0 s held, 0.4 s out

  • Transition

    Eye Test

    1 s in, 0.1 s held, 1.2 s out

  • Transition

    Eye Test One Lens

    1.2 s in, 0.1 s held, 1.4 s out

  • Transition

    Fade To Black

    0.35 s in, 0.1 s held, 0.35 s out

  • Transition

    Fade To White

    0.25 s in, 0.05 s held, 0.5 s out

  • Transition

    Film Burn

    0.9 s in, 0.1 s held, 0.6 s out

  • Transition

    Film Burn Through

    blends over 1.3 s

  • Transition

    Film Slip

    blends over 0.55 s

  • Transition

    Flare

    0.45 s in, 0.05 s held, 0.55 s out

  • Transition

    Fog Rolls In

    1 s in, 0.2 s held, 1 s out

  • Transition

    Glitch

    0.25 s in, 0 s held, 0.35 s out

  • Transition

    Halftone

    0.6 s in, 0.05 s held, 0.6 s out

  • Transition

    Hex Reveal

    Pattern Dissolve, blends over 0.9 s

  • Transition

    Hexagons

    Pattern Dissolve, 0.45 s in, 0.05 s held, 0.45 s out

  • Transition

    Hologram Scan

    blends over 1.1 s

  • Transition

    Ink Dissolve

    Pattern Dissolve, blends over 0.9 s

  • Transition

    Ink To Black

    Pattern Dissolve, 0.5 s in, 0.1 s held, 0.5 s out

  • Transition

    Interlaced

    Progressive Load, 0 s in, 0 s held, 0.9 s out

  • Transition

    Into The Code

    World Code, 0.7 s in, 0.1 s held, 0.6 s out

  • Transition

    Into The Picture

    Endless Zoom, blends over 1 s

  • Transition

    Invert

    0.1 s in, 0.12 s held, 0.35 s out

  • Transition

    Invert Deep Red

    0.12 s in, 0.15 s held, 0.45 s out

  • Transition

    Invert Gold

    0.12 s in, 0.15 s held, 0.45 s out

  • Transition

    Invert Ice

    0.12 s in, 0.15 s held, 0.45 s out

  • Transition

    Iris

    0.5 s in, 0.15 s held, 0.5 s out

  • Transition

    Kaleidoscope

    0.6 s in, 0 s held, 0.6 s out

  • Transition

    Kaleidoscope Flow

    0.6 s in, 0 s held, 0.6 s out

  • Transition

    Lens Carousel

    blends over 1.3 s

  • Transition

    Lens Flick

    blends over 0.75 s

  • Transition

    Lens Swap

    blends over 0.4 s

  • Transition

    Light Leak

    0.5 s in, 0.05 s held, 0.6 s out

  • Transition

    Loading

    Progressive Load, blends over 1.2 s

  • Transition

    Luma Fade

    0.6 s in, 0 s held, 0.6 s out

  • Transition

    Mirror Shutter

    blends over 0.9 s

  • Transition

    Neon Outline

    0.55 s in, 0.1 s held, 0.6 s out

  • Transition

    Old Film

    0.7 s in, 0.2 s held, 0.7 s out

  • Transition

    Optical Shutter

    0.45 s in, 0.08 s held, 0.6 s out

  • Transition

    Palette Crumble

    Retro Palette, 0.5 s in, 0 s held, 0.5 s out

  • Transition

    Pass Out

    Dazed, 2 s in, 0 s held, 1.5 s out

  • Transition

    Pixelate

    0.35 s in, 0 s held, 0.35 s out

  • Transition

    Push Left

    blends over 0.45 s

  • Transition

    Push Up

    blends over 0.45 s

  • Transition

    Red Duotone

    Invert, 0.12 s in, 0.15 s held, 0.45 s out

  • Transition

    Reeded Pane

    Patterned Glass, 0.6 s in, 0 s held, 0.6 s out

  • Transition

    Rings

    blends over 0.9 s

  • Transition

    Ripple

    blends over 1.1 s

  • Transition

    Shockwave

    blends over 0.75 s

  • Transition

    Shutter

    0.16 s in, 0.06 s held, 0.2 s out

  • Transition

    Signal Loss

    0.35 s in, 0.15 s held, 0.35 s out

  • Transition

    Sketched Out

    0.8 s in, 0 s held, 0.8 s out

  • Transition

    Slabs

    blends over 0.7 s

  • Transition

    Slanted Pixels

    Pixelate, 0.4 s in, 0 s held, 0.4 s out

  • Transition

    Slash

    blends over 0.8 s

  • Transition

    Slide Projector

    0.35 s in, 0.2 s held, 0.55 s out

  • Transition

    Slow Connection

    Progressive Load, 0.4 s in, 0 s held, 1.4 s out

  • Transition

    Sonar Sweep

    0.9 s in, 0 s held, 0.6 s out

  • Transition

    Sound Leads

    Cut, 0 s in, 0.5 s held, 0 s out

  • Transition

    Sound Lingers

    Cut, 0 s in, 0 s held, 0.5 s out

  • Transition

    Speed Lines

    0.35 s in, 0.06 s held, 0.35 s out

  • Transition

    Spin

    blends over 0.7 s

  • Transition

    Static

    Grain, 0.35 s in, 0 s held, 0.35 s out

  • Transition

    Stencil Red

    Invert, 0.12 s in, 0.15 s held, 0.45 s out

  • Transition

    Strips

    blends over 0.8 s

  • Transition

    Tear

    blends over 0.9 s

  • Transition

    Text Zoom

    0.8 s in, 0.2 s held, 0.8 s out

  • Transition

    Tile Flip

    blends over 1.1 s

  • Transition

    Triangles

    Pattern Dissolve, 0.45 s in, 0.05 s held, 0.45 s out

  • Transition

    Videotape

    0.45 s in, 0.3 s held, 0.45 s out

  • Transition

    Vignette Close

    0.6 s in, 0 s held, 0.6 s out

  • Transition

    Vortex

    0.55 s in, 0.05 s held, 0.55 s out

  • Transition

    Warp

    0.5 s in, 0.05 s held, 0.55 s out

  • Transition

    Whip Pan

    0.15 s in, 0 s held, 0.2 s out

  • Transition

    Wipe

    blends over 0.6 s

  • Transition

    Wipe Through Black

    0.35 s in, 0.05 s held, 0.35 s out

  • Transition

    Zoom Punch

    0.2 s in, 0 s held, 0.3 s out

  • Transition

    Zoom Through

    blends over 0.6 s

Impacts#

Tuned to strike once and go: a hit, a landing, a lock taking hold.

  • Impact

    Camera Snap

    Mirror Shutter, blends over 0.45 s

  • Impact

    Chromatic Glitch

    0.03 s in, 0.12 s held, 0.15 s out

  • Impact

    Colour Split

    0.04 s in, 0.04 s held, 0.3 s out

  • Impact

    Cracked Lens

    Dirty Lens, 0.04 s in, 2.5 s held, 0.8 s out

  • Impact

    Dark Pulse

    Vignette, 0.05 s in, 0.05 s held, 0.5 s out

  • Impact

    Explosion

    Impact Frame, 0.02 s in, 0.5 s held, 0.12 s out

  • Impact

    Explosion Cloud

    Impact Frame, 0.02 s in, 0.5 s held, 0.12 s out

  • Impact

    Explosion Red

    Impact Frame, 0.02 s in, 0.5 s held, 0.12 s out

  • Impact

    Explosion Rings

    Impact Frame, 0.02 s in, 0.5 s held, 0.12 s out

  • Impact

    Explosion Star

    Impact Frame, 0.02 s in, 0.5 s held, 0.12 s out

  • Impact

    Flash Burst

    0.25 s in, 0.05 s held, 0.45 s out

  • Impact

    Flash Red

    0.05 s in, 0.02 s held, 0.3 s out

  • Impact

    Flash Star

    0.3 s in, 0.05 s held, 0.45 s out

  • Impact

    Flash Strobe

    0.35 s in, 0.05 s held, 0.35 s out

  • Impact

    Flash White

    0.06 s in, 0.04 s held, 0.4 s out

  • Impact

    Frame

    Impact Frame, 0.03 s in, 0.22 s held, 0.06 s out

  • Impact

    Frame Flicker

    Impact Frame, 0.03 s in, 0.25 s held, 0.06 s out

  • Impact

    Frame Inverted

    Impact Frame, 0.03 s in, 0.22 s held, 0.06 s out

  • Impact

    Frame Outlines

    Impact Frame, 0.03 s in, 0.22 s held, 0.06 s out

  • Impact

    Frame Red

    Impact Frame, 0.03 s in, 0.22 s held, 0.06 s out

  • Impact

    Frame Silhouette

    Impact Frame, 0.03 s in, 0.22 s held, 0.06 s out

  • Impact

    Glitch

    0.03 s in, 0.12 s held, 0.15 s out

  • Impact

    Hit Blood Smear

    Vignette, 0.05 s in, 0.6 s held, 1.6 s out

  • Impact

    Hit Blur

    0.06 s in, 0.2 s held, 0.8 s out

  • Impact

    Hit Colour Split

    0.04 s in, 0.08 s held, 0.5 s out

  • Impact

    Hit Flash

    0.03 s in, 0.05 s held, 0.5 s out

  • Impact

    Hit Red

    Vignette, 0.06 s in, 0.15 s held, 0.7 s out

  • Impact

    Hit Shockwave

    blends over 0.7 s

  • Impact

    Hue Flash

    Colour Shift, 0.04 s in, 0.06 s held, 0.25 s out

  • Impact

    Lens Flick

    blends over 0.55 s

  • Impact

    Mirror Snap

    0.05 s in, 0.1 s held, 0.3 s out

  • Impact

    Negative

    Invert, 0.02 s in, 0.08 s held, 0.18 s out

  • Impact

    Pinch

    Colour Grade, 0.06 s in, 0.04 s held, 0.35 s out

  • Impact

    Screen Crack

    Colour Grade, 0.06 s in, 2.5 s held, 0.8 s out

  • Impact

    Screen Shake

    Colour Grade, 0.03 s in, 0.1 s held, 0.4 s out

  • Impact

    Shield Hit

    Force Field, 0.05 s in, 0.1 s held, 0.6 s out

  • Impact

    Shock Front

    Sonar Pulse, 0.05 s in, 1.2 s held, 0.4 s out

  • Impact

    Shockburst

    Impact Frame, 0.02 s in, 0.5 s held, 0.12 s out

  • Impact

    Shockwave

    blends over 0.6 s

  • Impact

    Shutter Blink

    0.07 s in, 0.04 s held, 0.12 s out

  • Impact

    Smear

    Impact Frame, 0.03 s in, 0.3 s held, 0.08 s out

  • Impact

    Smear Colour

    Impact Frame, 0.03 s in, 0.3 s held, 0.15 s out

  • Impact

    Smear Inverted

    Impact Frame, 0.03 s in, 0.3 s held, 0.08 s out

  • Impact

    Smear Silhouette

    Impact Frame, 0.03 s in, 0.3 s held, 0.08 s out

  • Impact

    Smear Switch

    Impact Frame, 0.03 s in, 0.3 s held, 0.08 s out

  • Impact

    Sonar Pulse

    0.05 s in, 1.5 s held, 0.5 s out

  • Impact

    Speed Lines

    0.08 s in, 0.1 s held, 0.35 s out

  • Impact

    Stunned

    Dazed, 0.05 s in, 0.3 s held, 2 s out

  • Impact

    Veins Hit

    0.08 s in, 0.25 s held, 0.9 s out

  • Impact

    Veins Hit Poison

    0.1 s in, 0.4 s held, 1.4 s out

  • Impact

    Zoom Punch

    0.05 s in, 0.03 s held, 0.3 s out

Not recorded here yet: Blood Splash.

Overlays#

Tuned to be held on screen for as long as you like: a flashback, a security camera, a dream.

  • Overlay

    Afterimage

    in over 0.35 s, held at 100%

  • Overlay

    Blur

    in over 0.35 s, held at 30%

  • Overlay

    Chromatic Flicker

    Colour Split, in over 0.35 s, held at 100%

  • Overlay

    Colour Cycle

    in over 0.35 s, held at 100%

  • Overlay

    Colour Split

    in over 0.35 s, held at 35%

  • Overlay

    Coloured Pencil

    Sketch, in over 0.35 s, held at 100%

  • Overlay

    Concussed

    Dazed, in over 0.35 s, held at 100%

  • Overlay

    Cracked Visor

    Dirty Lens, in over 0.35 s, held at 100%

  • Overlay

    Dirty Lens

    in over 0.35 s, held at 100%

  • Overlay

    Distance Fog

    in over 0.35 s, held at 100%

  • Overlay

    Double Vision

    Echo Split, in over 0.35 s, held at 80%

  • Overlay

    Drunk

    Dazed, in over 0.35 s, held at 100%

  • Overlay

    Dusty Lens

    Dirty Lens, in over 0.35 s, held at 100%

  • Overlay

    Early Computer

    Retro Palette, in over 0.35 s, held at 100%

  • Overlay

    Echolocation

    Sonar Pulse, in over 0.35 s, held at 100%

  • Overlay

    Eight Colours

    Retro Palette, in over 0.35 s, held at 100%

  • Overlay

    Endless Spiral

    in over 0.35 s, held at 100%

  • Overlay

    Endless Zoom

    in over 0.35 s, held at 100%

  • Overlay

    Engraving

    Sketch, in over 0.35 s, held at 100%

  • Overlay

    Failing Shield

    Force Field, in over 0.35 s, held at 100%

  • Overlay

    Falling Code

    Text Screen, in over 0.35 s, held at 100%

  • Overlay

    False Colour

    in over 0.35 s, held at 100%

  • Overlay

    Far Glow

    Fog, in over 0.35 s, held at 100%

  • Overlay

    Film Grain

    in over 0.35 s, held at 100%

  • Overlay

    Four Greens

    Retro Palette, in over 0.35 s, held at 100%

  • Overlay

    Freeze Frame

    Crossfade, in over 0.2 s, held at 100%

  • Overlay

    Frosted Glass

    Patterned Glass, in over 0.35 s, held at 100%

  • Overlay

    Glass Blocks

    Patterned Glass, in over 0.35 s, held at 100%

  • Overlay

    Glass Lens

    in over 0.5 s, held at 100%

  • Overlay

    Glitch

    in over 0.35 s, held at 25%

  • Overlay

    Gradient Map

    Retro Palette, in over 0.35 s, held at 100%

  • Overlay

    Ground Mist

    Fog, in over 0.35 s, held at 100%

  • Overlay

    Halftone

    in over 0.35 s, held at 50%

  • Overlay

    Hallucinating

    Dazed, in over 0.35 s, held at 100%

  • Overlay

    Heat Haze

    Colour Grade, in over 0.6 s, held at 100%

  • Overlay

    Heat Map

    Retro Palette, in over 0.35 s, held at 100%

  • Overlay

    Heavy Grain

    in over 0.35 s, held at 100%

  • Overlay

    Ink Hatching

    Sketch, in over 0.35 s, held at 100%

  • Overlay

    Kaleidoscope

    in over 0.35 s, held at 50%

  • Overlay

    Keep The Red

    Colour Shift, in over 0.35 s, held at 100%

  • Overlay

    LED Screen

    Pixelate, in over 0.35 s, held at 100%

  • Overlay

    Letterbox

    Bars, in over 0.6 s, held at 26%

  • Overlay

    Light Leak

    in over 0.8 s, held at 50%

  • Overlay

    Line Dither

    Retro Palette, in over 0.35 s, held at 100%

  • Overlay

    Listen

    in over 0.4 s, held at 100%

  • Overlay

    Listen Keen

    in over 0.4 s, held at 100%

  • Overlay

    Low Health

    Vignette, in over 0.35 s, held at 100%

  • Overlay

    Magnifier

    Glass Lens, in over 0.35 s, held at 100%

  • Overlay

    Mirror World

    in over 0.35 s, held at 100%

  • Overlay

    Negative

    Invert, in over 0.35 s, held at 100%

  • Overlay

    Neon Outline

    in over 0.35 s, held at 60%

  • Overlay

    Old Film

    in over 0.6 s, held at 55%

  • Overlay

    One Bit

    Retro Palette, in over 0.35 s, held at 100%

  • Overlay

    Other Realm

    Colour Shift, in over 0.35 s, held at 100%

  • Overlay

    Pencil Sketch

    in over 0.35 s, held at 100%

  • Overlay

    Pixelate

    in over 0.35 s, held at 70%

  • Overlay

    Player Spotlight

    Vignette, in over 0.35 s, held at 100%

  • Overlay

    Poisoned

    Dazed, in over 0.35 s, held at 100%

  • Overlay

    Pool Of Light

    Fog, in over 0.35 s, held at 100%

  • Overlay

    Porthole

    Endless Zoom, in over 0.35 s, held at 100%

  • Overlay

    Posterise

    Retro Palette, in over 0.35 s, held at 100%

  • Overlay

    Rain On The Lens

    Dirty Lens, in over 0.35 s, held at 100%

  • Overlay

    Raised Pixels

    Pixelate, in over 0.35 s, held at 100%

  • Overlay

    Red Duotone

    Invert, in over 0.35 s, held at 100%

  • Overlay

    Reeded Glass

    Patterned Glass, in over 0.35 s, held at 100%

  • Overlay

    Rippled Glass

    Patterned Glass, in over 0.35 s, held at 100%

  • Overlay

    Sand

    Grain, in over 0.35 s, held at 100%

  • Overlay

    Scanner

    Sonar Pulse, in over 0.35 s, held at 100%

  • Overlay

    Screen Wall

    Pixelate, in over 0.35 s, held at 100%

  • Overlay

    Sensor Noise

    Grain, in over 0.35 s, held at 100%

  • Overlay

    Sepia

    Invert, in over 0.5 s, held at 100%

  • Overlay

    Shaded Blocks

    Text Screen, in over 0.35 s, held at 100%

  • Overlay

    Shield Bubble

    Force Field, in over 0.35 s, held at 100%

  • Overlay

    Signal Loss

    in over 0.35 s, held at 50%

  • Overlay

    Stitched

    Pixelate, in over 0.35 s, held at 100%

  • Overlay

    Stuck Loading

    Progressive Load, in over 0.35 s, held at 45%

  • Overlay

    Terminal

    Text Screen, in over 0.35 s, held at 100%

  • Overlay

    Text Screen

    in over 0.35 s, held at 100%

  • Overlay

    Tiles

    Mirror, in over 0.35 s, held at 100%

  • Overlay

    Triptych

    Mirror, in over 0.35 s, held at 100%

  • Overlay

    Twitch

    Colour Grade, in over 0.6 s, held at 100%

  • Overlay

    Underwater

    Colour Grade, in over 0.6 s, held at 100%

  • Overlay

    Upside Down

    Mirror, in over 0.5 s, held at 100%

  • Overlay

    Veins Infection

    in over 0.35 s, held at 100%

  • Overlay

    Veins Low Health

    in over 0.35 s, held at 100%

  • Overlay

    Veins Pain

    in over 0.35 s, held at 100%

  • Overlay

    Veins Poison

    in over 0.35 s, held at 100%

  • Overlay

    Vibrance

    Colour Shift, in over 0.35 s, held at 100%

  • Overlay

    Videotape

    in over 0.35 s, held at 65%

  • Overlay

    Vignette

    in over 0.35 s, held at 100%

  • Overlay

    Vignette Burnt

    in over 0.35 s, held at 100%

  • Overlay

    Wide Pixels

    Pixelate, in over 0.35 s, held at 100%

  • Overlay

    Wobble

    Colour Grade, in over 0.6 s, held at 100%

  • Overlay

    World Code

    in over 0.8 s, held at 100%

Not recorded here yet: Blood In The Eye, Drop On The Lens.

Cinematic#

  • Overlay

    Anamorphic

    in over 0.5 s, held at 100%

  • Overlay

    Anamorphic Gold Streaks

    in over 0.5 s, held at 100%

  • Overlay

    Anamorphic Widescreen

    in over 0.5 s, held at 100%

  • Overlay

    Classic Cinema Lens

    Vintage Lens, in over 0.5 s, held at 100%

  • Overlay

    Cyanotype

    Orthochromatic Film, in over 0.5 s, held at 100%

  • Overlay

    Diffusion Filter

    Vintage Lens, in over 0.5 s, held at 100%

  • Overlay

    Orthochromatic

    in over 0.5 s, held at 100%

  • Overlay

    Orthochromatic Sepia

    in over 0.5 s, held at 100%

  • Overlay

    Petzval

    in over 0.5 s, held at 100%

  • Overlay

    Petzval Portrait

    in over 0.5 s, held at 100%

  • Overlay

    Selenium Print

    Orthochromatic Film, in over 0.5 s, held at 100%

  • Overlay

    Vintage Lens

    in over 0.5 s, held at 100%

Devices#

  • Overlay

    Binoculars

    in over 0.5 s, held at 100%

  • Overlay

    Binoculars Mil Scale

    in over 0.5 s, held at 100%

  • Overlay

    Binoculars Night Vision

    in over 0.5 s, held at 100%

  • Overlay

    Binoculars Rangefinder

    in over 0.5 s, held at 100%

  • Overlay

    Diving Mask

    Worn Mask, in over 0.7 s, held at 100%

  • Overlay

    Gas Mask

    Worn Mask, in over 0.7 s, held at 100%

  • Overlay

    Gas Mask Cracked

    Worn Mask, in over 0.7 s, held at 100%

  • Overlay

    Gas Mask Panoramic

    Worn Mask, in over 0.7 s, held at 100%

  • Overlay

    Motorcycle Visor

    Worn Mask, in over 0.6 s, held at 100%

  • Overlay

    Night Vision Binocular New Green

    in over 1.2 s, held at 100%

  • Overlay

    Night Vision Binocular New White

    in over 1.2 s, held at 100%

  • Overlay

    Night Vision Binocular Old Green

    in over 1.2 s, held at 100%

  • Overlay

    Night Vision Binocular Old White

    in over 1.2 s, held at 100%

  • Overlay

    Night Vision Compact

    in over 0.9 s, held at 100%

  • Overlay

    Night Vision Dual

    in over 1.2 s, held at 100%

  • Overlay

    Night Vision Early

    in over 0.9 s, held at 100%

  • Overlay

    Night Vision Green

    in over 0.9 s, held at 100%

  • Overlay

    Night Vision Green Dual

    in over 0.9 s, held at 100%

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    Night Vision Monocular

    in over 1.2 s, held at 100%

  • Overlay

    Night Vision Monocular Cracked

    in over 0.9 s, held at 100%

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    Night Vision Monocular New Green

    in over 0.9 s, held at 100%

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    Night Vision Monocular New White

    in over 0.9 s, held at 100%

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    Night Vision Monocular Old Green

    in over 0.9 s, held at 100%

  • Overlay

    Night Vision Monocular Old White

    in over 0.9 s, held at 100%

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    Night Vision Panoramic

    in over 0.9 s, held at 100%

  • Overlay

    Night Vision Panoramic New Green

    in over 0.9 s, held at 100%

  • Overlay

    Night Vision Panoramic New White

    in over 0.9 s, held at 100%

  • Overlay

    Night Vision Panoramic Old Green

    in over 0.9 s, held at 100%

  • Overlay

    Night Vision Panoramic Old White

    in over 0.9 s, held at 100%

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    Night Vision Thermal Clip On

    in over 0.9 s, held at 100%

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    Night Vision White

    in over 0.9 s, held at 100%

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    Night Vision White Dual

    in over 1.2 s, held at 100%

  • Overlay

    Scope Both Eyes Open

    in over 0.5 s, held at 100%

  • Overlay

    Scope Cracked

    in over 0.5 s, held at 100%

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    Scope Duplex

    in over 0.5 s, held at 100%

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    Scope German Lit

    in over 0.5 s, held at 100%

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    Scope Mil Dot

    in over 0.5 s, held at 100%

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    Scope Night Vision

    in over 0.5 s, held at 100%

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    Sight Green Reflex

    Weapon Sight, in over 0.35 s, held at 100%

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    Sight Holographic

    Weapon Sight, in over 0.35 s, held at 100%

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    Sight Red Dot

    Weapon Sight, in over 0.35 s, held at 100%

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    Sight Segmented

    Weapon Sight, in over 0.35 s, held at 100%

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    Ski Goggles

    Worn Mask, in over 0.6 s, held at 100%

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    Space Helmet

    Worn Mask, in over 0.8 s, held at 100%

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    Thermal Arctic

    in over 0.3 s, held at 100%

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    Thermal Black Hot

    in over 0.3 s, held at 100%

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    Thermal Green Hot

    in over 0.3 s, held at 100%

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    Thermal Ironbow

    in over 0.3 s, held at 100%

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    Thermal Rainbow

    in over 0.3 s, held at 100%

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    Thermal Red Hot

    in over 0.3 s, held at 100%

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    Thermal White Hot

    in over 0.3 s, held at 100%

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    Visor Shattered

    Worn Mask, in over 0.6 s, held at 100%

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    Welding Mask

    Worn Mask, in over 0.5 s, held at 100%

Grades#

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    Black And White

    Colour Grade, in over 0.6 s, held at 100%

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    Bleach Bypass

    Colour Grade, in over 0.6 s, held at 100%

  • Overlay

    Bleached

    Colour Grade, in over 0.6 s, held at 100%

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    Cold

    Colour Grade, in over 0.6 s, held at 100%

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    Comic Punch

    Colour Grade, in over 0.6 s, held at 100%

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    Day For Night

    Colour Grade, in over 0.6 s, held at 100%

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    Golden Hour

    Colour Grade, in over 0.6 s, held at 100%

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    Horror Green

    Colour Grade, in over 0.6 s, held at 100%

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    Moonlit Blue

    Colour Grade, in over 0.6 s, held at 100%

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    Noir

    Colour Grade, in over 0.6 s, held at 100%

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    Teal And Orange

    Colour Grade, in over 0.6 s, held at 100%

  • Overlay

    Vibrant

    Colour Grade, in over 0.6 s, held at 100%

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    Warm

    Colour Grade, in over 0.6 s, held at 100%

Lenses#

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    Action Camera

    Everyday Camera, in over 0.5 s, held at 100%

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    Fisheye

    in over 0.5 s, held at 100%

  • Overlay

    Fisheye Circle

    in over 0.5 s, held at 100%

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    Pinhole Camera

    Everyday Camera, in over 0.5 s, held at 100%

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    Security Camera

    Everyday Camera, in over 0.5 s, held at 100%

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    Tilt Shift

    in over 0.5 s, held at 100%

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    Toy Camera

    Everyday Camera, in over 0.5 s, held at 100%

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    Webcam

    Everyday Camera, in over 0.5 s, held at 100%

Text#

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    Text Cut Out

    in over 0.6 s, held at 100%

  • Overlay

    Text Window

    in over 0.6 s, held at 100%