Starter effects
The 336 effects that come with the plugin: 100 tuned as transitions, 52 as impacts and 184 as overlays.
The plugin comes with these, in Plugins > Blendable FX Content. Use them as they are, or duplicate one and tune the copy: a starter is an ordinary effect asset. Any of them plays any of the three ways; the folder only says what it was tuned for. Hover one to play it.
Transitions#
Tuned to cover a change of shot: each recorded here with a cut between two cameras underneath it.
TransitionAfterimage
0.3 s in, 0.1 s held, 0.5 s out
TransitionBars
0.4 s in, 0.15 s held, 0.4 s out
TransitionBleed Out
Veins, 1.6 s in, 0.4 s held, 1.2 s out
TransitionBlinds
Pattern Dissolve, 0.4 s in, 0.05 s held, 0.4 s out
TransitionBloom
0.45 s in, 0.05 s held, 0.6 s out
TransitionBlur
0.3 s in, 0 s held, 0.3 s out
TransitionBrush
0.6 s in, 0.05 s held, 0.6 s out
TransitionBrush Reveal
blends over 0.9 s
TransitionBurn Dissolve
Pattern Dissolve, blends over 1.2 s
TransitionCRT Switch Off
0.45 s in, 0.25 s held, 0.35 s out
TransitionCard Flip
Tile Flip, blends over 0.7 s
TransitionClock
Pattern Dissolve, 0.45 s in, 0.05 s held, 0.45 s out
TransitionColour Split
0.2 s in, 0 s held, 0.3 s out
TransitionCrossfade
blends over 0.6 s
TransitionCube
blends over 0.9 s
TransitionDarkness Closes In
Fog, 1.2 s in, 0 s held, 1.2 s out
TransitionDatamosh
blends over 1.5 s
TransitionDecode
Text Screen, 0.6 s in, 0 s held, 0.6 s out
TransitionDefocus
0.4 s in, 0 s held, 0.5 s out
TransitionDiamonds
Pattern Dissolve, 0.4 s in, 0.05 s held, 0.4 s out
TransitionDisintegrate
Grain, 0.5 s in, 0 s held, 0.5 s out
TransitionDither
Pattern Dissolve, blends over 0.5 s
TransitionDoors
blends over 0.9 s
TransitionDream
blends over 1.5 s
TransitionEcho Split
0.3 s in, 0 s held, 0.4 s out
TransitionEye Test
1 s in, 0.1 s held, 1.2 s out
TransitionEye Test One Lens
1.2 s in, 0.1 s held, 1.4 s out
TransitionFade To Black
0.35 s in, 0.1 s held, 0.35 s out
TransitionFade To White
0.25 s in, 0.05 s held, 0.5 s out
TransitionFilm Burn
0.9 s in, 0.1 s held, 0.6 s out
TransitionFilm Burn Through
blends over 1.3 s
TransitionFilm Slip
blends over 0.55 s
TransitionFlare
0.45 s in, 0.05 s held, 0.55 s out
TransitionFog Rolls In
1 s in, 0.2 s held, 1 s out
TransitionGlitch
0.25 s in, 0 s held, 0.35 s out
TransitionHalftone
0.6 s in, 0.05 s held, 0.6 s out
TransitionHex Reveal
Pattern Dissolve, blends over 0.9 s
TransitionHexagons
Pattern Dissolve, 0.45 s in, 0.05 s held, 0.45 s out
TransitionHologram Scan
blends over 1.1 s
TransitionInk Dissolve
Pattern Dissolve, blends over 0.9 s
TransitionInk To Black
Pattern Dissolve, 0.5 s in, 0.1 s held, 0.5 s out
TransitionInterlaced
Progressive Load, 0 s in, 0 s held, 0.9 s out
TransitionInto The Code
World Code, 0.7 s in, 0.1 s held, 0.6 s out
TransitionInto The Picture
Endless Zoom, blends over 1 s
TransitionInvert
0.1 s in, 0.12 s held, 0.35 s out
TransitionInvert Deep Red
0.12 s in, 0.15 s held, 0.45 s out
TransitionInvert Gold
0.12 s in, 0.15 s held, 0.45 s out
TransitionInvert Ice
0.12 s in, 0.15 s held, 0.45 s out
TransitionIris
0.5 s in, 0.15 s held, 0.5 s out
TransitionKaleidoscope
0.6 s in, 0 s held, 0.6 s out
TransitionKaleidoscope Flow
0.6 s in, 0 s held, 0.6 s out
TransitionLens Carousel
blends over 1.3 s
TransitionLens Flick
blends over 0.75 s
TransitionLens Swap
blends over 0.4 s
TransitionLight Leak
0.5 s in, 0.05 s held, 0.6 s out
TransitionLoading
Progressive Load, blends over 1.2 s
TransitionLuma Fade
0.6 s in, 0 s held, 0.6 s out
TransitionMirror Shutter
blends over 0.9 s
TransitionNeon Outline
0.55 s in, 0.1 s held, 0.6 s out
TransitionOld Film
0.7 s in, 0.2 s held, 0.7 s out
TransitionOptical Shutter
0.45 s in, 0.08 s held, 0.6 s out
TransitionPalette Crumble
Retro Palette, 0.5 s in, 0 s held, 0.5 s out
TransitionPass Out
Dazed, 2 s in, 0 s held, 1.5 s out
TransitionPixelate
0.35 s in, 0 s held, 0.35 s out
TransitionPush Left
blends over 0.45 s
TransitionPush Up
blends over 0.45 s
TransitionRed Duotone
Invert, 0.12 s in, 0.15 s held, 0.45 s out
TransitionReeded Pane
Patterned Glass, 0.6 s in, 0 s held, 0.6 s out
TransitionRings
blends over 0.9 s
TransitionRipple
blends over 1.1 s
TransitionShockwave
blends over 0.75 s
TransitionShutter
0.16 s in, 0.06 s held, 0.2 s out
TransitionSignal Loss
0.35 s in, 0.15 s held, 0.35 s out
TransitionSketched Out
0.8 s in, 0 s held, 0.8 s out
TransitionSlabs
blends over 0.7 s
TransitionSlanted Pixels
Pixelate, 0.4 s in, 0 s held, 0.4 s out
TransitionSlash
blends over 0.8 s
TransitionSlide Projector
0.35 s in, 0.2 s held, 0.55 s out
TransitionSlow Connection
Progressive Load, 0.4 s in, 0 s held, 1.4 s out
TransitionSonar Sweep
0.9 s in, 0 s held, 0.6 s out
TransitionSound Leads
Cut, 0 s in, 0.5 s held, 0 s out
TransitionSound Lingers
Cut, 0 s in, 0 s held, 0.5 s out
TransitionSpeed Lines
0.35 s in, 0.06 s held, 0.35 s out
TransitionSpin
blends over 0.7 s
TransitionStatic
Grain, 0.35 s in, 0 s held, 0.35 s out
TransitionStencil Red
Invert, 0.12 s in, 0.15 s held, 0.45 s out
TransitionStrips
blends over 0.8 s
TransitionTear
blends over 0.9 s
TransitionText Zoom
0.8 s in, 0.2 s held, 0.8 s out
TransitionTile Flip
blends over 1.1 s
TransitionTriangles
Pattern Dissolve, 0.45 s in, 0.05 s held, 0.45 s out
TransitionVideotape
0.45 s in, 0.3 s held, 0.45 s out
TransitionVignette Close
0.6 s in, 0 s held, 0.6 s out
TransitionVortex
0.55 s in, 0.05 s held, 0.55 s out
TransitionWarp
0.5 s in, 0.05 s held, 0.55 s out
TransitionWhip Pan
0.15 s in, 0 s held, 0.2 s out
TransitionWipe
blends over 0.6 s
TransitionWipe Through Black
0.35 s in, 0.05 s held, 0.35 s out
TransitionZoom Punch
0.2 s in, 0 s held, 0.3 s out
TransitionZoom Through
blends over 0.6 s
Impacts#
Tuned to strike once and go: a hit, a landing, a lock taking hold.
ImpactCamera Snap
Mirror Shutter, blends over 0.45 s
ImpactChromatic Glitch
0.03 s in, 0.12 s held, 0.15 s out
ImpactColour Split
0.04 s in, 0.04 s held, 0.3 s out
ImpactCracked Lens
Dirty Lens, 0.04 s in, 2.5 s held, 0.8 s out
ImpactDark Pulse
Vignette, 0.05 s in, 0.05 s held, 0.5 s out
ImpactExplosion
Impact Frame, 0.02 s in, 0.5 s held, 0.12 s out
ImpactExplosion Cloud
Impact Frame, 0.02 s in, 0.5 s held, 0.12 s out
ImpactExplosion Red
Impact Frame, 0.02 s in, 0.5 s held, 0.12 s out
ImpactExplosion Rings
Impact Frame, 0.02 s in, 0.5 s held, 0.12 s out
ImpactExplosion Star
Impact Frame, 0.02 s in, 0.5 s held, 0.12 s out
ImpactFlash Burst
0.25 s in, 0.05 s held, 0.45 s out
ImpactFlash Red
0.05 s in, 0.02 s held, 0.3 s out
ImpactFlash Star
0.3 s in, 0.05 s held, 0.45 s out
ImpactFlash Strobe
0.35 s in, 0.05 s held, 0.35 s out
ImpactFlash White
0.06 s in, 0.04 s held, 0.4 s out
ImpactFrame
Impact Frame, 0.03 s in, 0.22 s held, 0.06 s out
ImpactFrame Flicker
Impact Frame, 0.03 s in, 0.25 s held, 0.06 s out
ImpactFrame Inverted
Impact Frame, 0.03 s in, 0.22 s held, 0.06 s out
ImpactFrame Outlines
Impact Frame, 0.03 s in, 0.22 s held, 0.06 s out
ImpactFrame Red
Impact Frame, 0.03 s in, 0.22 s held, 0.06 s out
ImpactFrame Silhouette
Impact Frame, 0.03 s in, 0.22 s held, 0.06 s out
ImpactGlitch
0.03 s in, 0.12 s held, 0.15 s out
ImpactHit Blood Smear
Vignette, 0.05 s in, 0.6 s held, 1.6 s out
ImpactHit Blur
0.06 s in, 0.2 s held, 0.8 s out
ImpactHit Colour Split
0.04 s in, 0.08 s held, 0.5 s out
ImpactHit Flash
0.03 s in, 0.05 s held, 0.5 s out
ImpactHit Red
Vignette, 0.06 s in, 0.15 s held, 0.7 s out
ImpactHit Shockwave
blends over 0.7 s
ImpactHue Flash
Colour Shift, 0.04 s in, 0.06 s held, 0.25 s out
ImpactLens Flick
blends over 0.55 s
ImpactMirror Snap
0.05 s in, 0.1 s held, 0.3 s out
ImpactNegative
Invert, 0.02 s in, 0.08 s held, 0.18 s out
ImpactPinch
Colour Grade, 0.06 s in, 0.04 s held, 0.35 s out
ImpactScreen Crack
Colour Grade, 0.06 s in, 2.5 s held, 0.8 s out
ImpactScreen Shake
Colour Grade, 0.03 s in, 0.1 s held, 0.4 s out
ImpactShield Hit
Force Field, 0.05 s in, 0.1 s held, 0.6 s out
ImpactShock Front
Sonar Pulse, 0.05 s in, 1.2 s held, 0.4 s out
ImpactShockburst
Impact Frame, 0.02 s in, 0.5 s held, 0.12 s out
ImpactShockwave
blends over 0.6 s
ImpactShutter Blink
0.07 s in, 0.04 s held, 0.12 s out
ImpactSmear
Impact Frame, 0.03 s in, 0.3 s held, 0.08 s out
ImpactSmear Colour
Impact Frame, 0.03 s in, 0.3 s held, 0.15 s out
ImpactSmear Inverted
Impact Frame, 0.03 s in, 0.3 s held, 0.08 s out
ImpactSmear Silhouette
Impact Frame, 0.03 s in, 0.3 s held, 0.08 s out
ImpactSmear Switch
Impact Frame, 0.03 s in, 0.3 s held, 0.08 s out
ImpactSonar Pulse
0.05 s in, 1.5 s held, 0.5 s out
ImpactSpeed Lines
0.08 s in, 0.1 s held, 0.35 s out
ImpactStunned
Dazed, 0.05 s in, 0.3 s held, 2 s out
ImpactVeins Hit
0.08 s in, 0.25 s held, 0.9 s out
ImpactVeins Hit Poison
0.1 s in, 0.4 s held, 1.4 s out
ImpactZoom Punch
0.05 s in, 0.03 s held, 0.3 s out
Not recorded here yet: Blood Splash.
Overlays#
Tuned to be held on screen for as long as you like: a flashback, a security camera, a dream.
OverlayAfterimage
in over 0.35 s, held at 100%
OverlayBlur
in over 0.35 s, held at 30%
OverlayChromatic Flicker
Colour Split, in over 0.35 s, held at 100%
OverlayColour Cycle
in over 0.35 s, held at 100%
OverlayColour Split
in over 0.35 s, held at 35%
OverlayColoured Pencil
Sketch, in over 0.35 s, held at 100%
OverlayConcussed
Dazed, in over 0.35 s, held at 100%
OverlayCracked Visor
Dirty Lens, in over 0.35 s, held at 100%
OverlayDirty Lens
in over 0.35 s, held at 100%
OverlayDistance Fog
in over 0.35 s, held at 100%
OverlayDouble Vision
Echo Split, in over 0.35 s, held at 80%
OverlayDrunk
Dazed, in over 0.35 s, held at 100%
OverlayDusty Lens
Dirty Lens, in over 0.35 s, held at 100%
OverlayEarly Computer
Retro Palette, in over 0.35 s, held at 100%
OverlayEcholocation
Sonar Pulse, in over 0.35 s, held at 100%
OverlayEight Colours
Retro Palette, in over 0.35 s, held at 100%
OverlayEndless Spiral
in over 0.35 s, held at 100%
OverlayEndless Zoom
in over 0.35 s, held at 100%
OverlayEngraving
Sketch, in over 0.35 s, held at 100%
OverlayFailing Shield
Force Field, in over 0.35 s, held at 100%
OverlayFalling Code
Text Screen, in over 0.35 s, held at 100%
OverlayFalse Colour
in over 0.35 s, held at 100%
OverlayFar Glow
Fog, in over 0.35 s, held at 100%
OverlayFilm Grain
in over 0.35 s, held at 100%
OverlayFour Greens
Retro Palette, in over 0.35 s, held at 100%
OverlayFreeze Frame
Crossfade, in over 0.2 s, held at 100%
OverlayFrosted Glass
Patterned Glass, in over 0.35 s, held at 100%
OverlayGlass Blocks
Patterned Glass, in over 0.35 s, held at 100%
OverlayGlass Lens
in over 0.5 s, held at 100%
OverlayGlitch
in over 0.35 s, held at 25%
OverlayGradient Map
Retro Palette, in over 0.35 s, held at 100%
OverlayGround Mist
Fog, in over 0.35 s, held at 100%
OverlayHalftone
in over 0.35 s, held at 50%
OverlayHallucinating
Dazed, in over 0.35 s, held at 100%
OverlayHeat Haze
Colour Grade, in over 0.6 s, held at 100%
OverlayHeat Map
Retro Palette, in over 0.35 s, held at 100%
OverlayHeavy Grain
in over 0.35 s, held at 100%
OverlayInk Hatching
Sketch, in over 0.35 s, held at 100%
OverlayKaleidoscope
in over 0.35 s, held at 50%
OverlayKeep The Red
Colour Shift, in over 0.35 s, held at 100%
OverlayLED Screen
Pixelate, in over 0.35 s, held at 100%
OverlayLetterbox
Bars, in over 0.6 s, held at 26%
OverlayLight Leak
in over 0.8 s, held at 50%
OverlayLine Dither
Retro Palette, in over 0.35 s, held at 100%
OverlayListen
in over 0.4 s, held at 100%
OverlayListen Keen
in over 0.4 s, held at 100%
OverlayLow Health
Vignette, in over 0.35 s, held at 100%
OverlayMagnifier
Glass Lens, in over 0.35 s, held at 100%
OverlayMirror World
in over 0.35 s, held at 100%
OverlayNegative
Invert, in over 0.35 s, held at 100%
OverlayNeon Outline
in over 0.35 s, held at 60%
OverlayOld Film
in over 0.6 s, held at 55%
OverlayOne Bit
Retro Palette, in over 0.35 s, held at 100%
OverlayOther Realm
Colour Shift, in over 0.35 s, held at 100%
OverlayPencil Sketch
in over 0.35 s, held at 100%
OverlayPixelate
in over 0.35 s, held at 70%
OverlayPlayer Spotlight
Vignette, in over 0.35 s, held at 100%
OverlayPoisoned
Dazed, in over 0.35 s, held at 100%
OverlayPool Of Light
Fog, in over 0.35 s, held at 100%
OverlayPorthole
Endless Zoom, in over 0.35 s, held at 100%
OverlayPosterise
Retro Palette, in over 0.35 s, held at 100%
OverlayRain On The Lens
Dirty Lens, in over 0.35 s, held at 100%
OverlayRaised Pixels
Pixelate, in over 0.35 s, held at 100%
OverlayRed Duotone
Invert, in over 0.35 s, held at 100%
OverlayReeded Glass
Patterned Glass, in over 0.35 s, held at 100%
OverlayRippled Glass
Patterned Glass, in over 0.35 s, held at 100%
OverlaySand
Grain, in over 0.35 s, held at 100%
OverlayScanner
Sonar Pulse, in over 0.35 s, held at 100%
OverlayScreen Wall
Pixelate, in over 0.35 s, held at 100%
OverlaySensor Noise
Grain, in over 0.35 s, held at 100%
OverlaySepia
Invert, in over 0.5 s, held at 100%
OverlayShaded Blocks
Text Screen, in over 0.35 s, held at 100%
OverlayShield Bubble
Force Field, in over 0.35 s, held at 100%
OverlaySignal Loss
in over 0.35 s, held at 50%
OverlayStitched
Pixelate, in over 0.35 s, held at 100%
OverlayStuck Loading
Progressive Load, in over 0.35 s, held at 45%
OverlayTerminal
Text Screen, in over 0.35 s, held at 100%
OverlayText Screen
in over 0.35 s, held at 100%
OverlayTiles
Mirror, in over 0.35 s, held at 100%
OverlayTriptych
Mirror, in over 0.35 s, held at 100%
OverlayTwitch
Colour Grade, in over 0.6 s, held at 100%
OverlayUnderwater
Colour Grade, in over 0.6 s, held at 100%
OverlayUpside Down
Mirror, in over 0.5 s, held at 100%
OverlayVeins Infection
in over 0.35 s, held at 100%
OverlayVeins Low Health
in over 0.35 s, held at 100%
OverlayVeins Pain
in over 0.35 s, held at 100%
OverlayVeins Poison
in over 0.35 s, held at 100%
OverlayVibrance
Colour Shift, in over 0.35 s, held at 100%
OverlayVideotape
in over 0.35 s, held at 65%
OverlayVignette
in over 0.35 s, held at 100%
OverlayVignette Burnt
in over 0.35 s, held at 100%
OverlayWide Pixels
Pixelate, in over 0.35 s, held at 100%
OverlayWobble
Colour Grade, in over 0.6 s, held at 100%
OverlayWorld Code
in over 0.8 s, held at 100%
Not recorded here yet: Blood In The Eye, Drop On The Lens.
Cinematic#
OverlayAnamorphic
in over 0.5 s, held at 100%
OverlayAnamorphic Gold Streaks
in over 0.5 s, held at 100%
OverlayAnamorphic Widescreen
in over 0.5 s, held at 100%
OverlayClassic Cinema Lens
Vintage Lens, in over 0.5 s, held at 100%
OverlayCyanotype
Orthochromatic Film, in over 0.5 s, held at 100%
OverlayDiffusion Filter
Vintage Lens, in over 0.5 s, held at 100%
OverlayOrthochromatic
in over 0.5 s, held at 100%
OverlayOrthochromatic Sepia
in over 0.5 s, held at 100%
OverlayPetzval
in over 0.5 s, held at 100%
OverlayPetzval Portrait
in over 0.5 s, held at 100%
OverlaySelenium Print
Orthochromatic Film, in over 0.5 s, held at 100%
OverlayVintage Lens
in over 0.5 s, held at 100%
Devices#
OverlayBinoculars
in over 0.5 s, held at 100%
OverlayBinoculars Mil Scale
in over 0.5 s, held at 100%
OverlayBinoculars Night Vision
in over 0.5 s, held at 100%
OverlayBinoculars Rangefinder
in over 0.5 s, held at 100%
OverlayDiving Mask
Worn Mask, in over 0.7 s, held at 100%
OverlayGas Mask
Worn Mask, in over 0.7 s, held at 100%
OverlayGas Mask Cracked
Worn Mask, in over 0.7 s, held at 100%
OverlayGas Mask Panoramic
Worn Mask, in over 0.7 s, held at 100%
OverlayMotorcycle Visor
Worn Mask, in over 0.6 s, held at 100%
OverlayNight Vision Binocular New Green
in over 1.2 s, held at 100%
OverlayNight Vision Binocular New White
in over 1.2 s, held at 100%
OverlayNight Vision Binocular Old Green
in over 1.2 s, held at 100%
OverlayNight Vision Binocular Old White
in over 1.2 s, held at 100%
OverlayNight Vision Compact
in over 0.9 s, held at 100%
OverlayNight Vision Dual
in over 1.2 s, held at 100%
OverlayNight Vision Early
in over 0.9 s, held at 100%
OverlayNight Vision Green
in over 0.9 s, held at 100%
OverlayNight Vision Green Dual
in over 0.9 s, held at 100%
OverlayNight Vision Monocular
in over 1.2 s, held at 100%
OverlayNight Vision Monocular Cracked
in over 0.9 s, held at 100%
OverlayNight Vision Monocular New Green
in over 0.9 s, held at 100%
OverlayNight Vision Monocular New White
in over 0.9 s, held at 100%
OverlayNight Vision Monocular Old Green
in over 0.9 s, held at 100%
OverlayNight Vision Monocular Old White
in over 0.9 s, held at 100%
OverlayNight Vision Panoramic
in over 0.9 s, held at 100%
OverlayNight Vision Panoramic New Green
in over 0.9 s, held at 100%
OverlayNight Vision Panoramic New White
in over 0.9 s, held at 100%
OverlayNight Vision Panoramic Old Green
in over 0.9 s, held at 100%
OverlayNight Vision Panoramic Old White
in over 0.9 s, held at 100%
OverlayNight Vision Thermal Clip On
in over 0.9 s, held at 100%
OverlayNight Vision White
in over 0.9 s, held at 100%
OverlayNight Vision White Dual
in over 1.2 s, held at 100%
OverlayScope Both Eyes Open
in over 0.5 s, held at 100%
OverlayScope Cracked
in over 0.5 s, held at 100%
OverlayScope Duplex
in over 0.5 s, held at 100%
OverlayScope German Lit
in over 0.5 s, held at 100%
OverlayScope Mil Dot
in over 0.5 s, held at 100%
OverlayScope Night Vision
in over 0.5 s, held at 100%
OverlaySight Green Reflex
Weapon Sight, in over 0.35 s, held at 100%
OverlaySight Holographic
Weapon Sight, in over 0.35 s, held at 100%
OverlaySight Red Dot
Weapon Sight, in over 0.35 s, held at 100%
OverlaySight Segmented
Weapon Sight, in over 0.35 s, held at 100%
OverlaySki Goggles
Worn Mask, in over 0.6 s, held at 100%
OverlaySpace Helmet
Worn Mask, in over 0.8 s, held at 100%
OverlayThermal Arctic
in over 0.3 s, held at 100%
OverlayThermal Black Hot
in over 0.3 s, held at 100%
OverlayThermal Green Hot
in over 0.3 s, held at 100%
OverlayThermal Ironbow
in over 0.3 s, held at 100%
OverlayThermal Rainbow
in over 0.3 s, held at 100%
OverlayThermal Red Hot
in over 0.3 s, held at 100%
OverlayThermal White Hot
in over 0.3 s, held at 100%
OverlayVisor Shattered
Worn Mask, in over 0.6 s, held at 100%
OverlayWelding Mask
Worn Mask, in over 0.5 s, held at 100%
Grades#
OverlayBlack And White
Colour Grade, in over 0.6 s, held at 100%
OverlayBleach Bypass
Colour Grade, in over 0.6 s, held at 100%
OverlayBleached
Colour Grade, in over 0.6 s, held at 100%
OverlayCold
Colour Grade, in over 0.6 s, held at 100%
OverlayComic Punch
Colour Grade, in over 0.6 s, held at 100%
OverlayDay For Night
Colour Grade, in over 0.6 s, held at 100%
OverlayGolden Hour
Colour Grade, in over 0.6 s, held at 100%
OverlayHorror Green
Colour Grade, in over 0.6 s, held at 100%
OverlayMoonlit Blue
Colour Grade, in over 0.6 s, held at 100%
OverlayNoir
Colour Grade, in over 0.6 s, held at 100%
OverlayTeal And Orange
Colour Grade, in over 0.6 s, held at 100%
OverlayVibrant
Colour Grade, in over 0.6 s, held at 100%
OverlayWarm
Colour Grade, in over 0.6 s, held at 100%
Lenses#
OverlayAction Camera
Everyday Camera, in over 0.5 s, held at 100%
OverlayFisheye
in over 0.5 s, held at 100%
OverlayFisheye Circle
in over 0.5 s, held at 100%
OverlayPinhole Camera
Everyday Camera, in over 0.5 s, held at 100%
OverlaySecurity Camera
Everyday Camera, in over 0.5 s, held at 100%
OverlayTilt Shift
in over 0.5 s, held at 100%
OverlayToy Camera
Everyday Camera, in over 0.5 s, held at 100%
OverlayWebcam
Everyday Camera, in over 0.5 s, held at 100%
Text#
OverlayText Cut Out
in over 0.6 s, held at 100%
OverlayText Window
in over 0.6 s, held at 100%