Pighaus Games
Documentation
Documentation for the Unreal Engine tools built at Pighaus Games. Written by the person who built them, kept current with the code.
How these docs work#
Every page has its own URL, so you can send someone the exact section they need rather than a link to the top of a wall of text. Headings are linkable too: hover one and the # appears.
Press / anywhere to search. It looks at page titles and every heading inside them, so searching for a concept usually drops you straight onto the paragraph about it.
What you will find#
Documentation here explains how something works and, where it matters, why it was built that way. The "why" isn't padding: most of the awkward parts of a camera system are awkward for a reason, and knowing the reason is usually what stops you fighting it.
Where something is newer or less tested, it says so on the page rather than being quietly presented as equal to the rest.