Pighaus Games Docs

These docs describe Fixed Angles and Blendshot, the next update, in development: everything in 1.3 and what it adds. 1.3 is in testing: read its docs.

Recipes

A camera for your kind of game, step by step, from the presets, shakes and lock-ons that ship with the plugin.

Each recipe builds the camera one kind of game wants, from what ships with the plugin: which preset, which shakes, which lock-on, and the few calls that wire them to your game. They're starting points. Tune from there.

  • A third-person shooter.

    Over the shoulder, tight when you aim, a recoil that climbs, and a shove from wherever a hit came from.

  • A lock-on action game.

    Duels, bosses that frame themselves, finishers timed to the animation, and hits you feel.

  • An isometric action RPG.

    High over the fight, holding its angle, turned when the player asks.

  • A side-scroller.

    Side-on, leading the way you run, with jumps the camera doesn't chase.

  • Survival horror.

    Close and slow, eyes that take their time in the dark, and scares the camera helps to land.

  • Fixed angles.

    A camera placed in every room, cutting as you walk between them, with controls that survive the cut.

  • A cinematic adventure.

    An operator you can feel, wide shots for the journey, and cutscenes that hand back without a cut.

Not sure which style is closest? Choosing a style has all thirteen.