Recipes
A camera for your kind of game, step by step, from the presets, shakes and lock-ons that ship with the plugin.
Each recipe builds the camera one kind of game wants, from what ships with the plugin: which preset, which shakes, which lock-on, and the few calls that wire them to your game. They're starting points. Tune from there.
A third-person shooter.
Over the shoulder, tight when you aim, a recoil that climbs, and a shove from wherever a hit came from.
A lock-on action game.
Duels, bosses that frame themselves, finishers timed to the animation, and hits you feel.
An isometric action RPG.
High over the fight, holding its angle, turned when the player asks.
A side-scroller.
Side-on, leading the way you run, with jumps the camera doesn't chase.
Survival horror.
Close and slow, eyes that take their time in the dark, and scares the camera helps to land.
Fixed angles.
A camera placed in every room, cutting as you walk between them, with controls that survive the cut.
A cinematic adventure.
An operator you can feel, wide shots for the journey, and cutscenes that hand back without a cut.
Not sure which style is closest? Choosing a style has all thirteen.