Pighaus Games Docs

These docs describe Fixed Angles and Blendshot, the next update, in development: everything in 1.3 and what it adds. 1.3 is in testing: read its docs.

Camera move settings

Every setting on a Camera Move's panel, band by band, in the panel's own words: what each does and what a new one starts at.

Every setting on a Camera Move's panel, in the order the panel shows them. Generated from Blendable Fixed Angles and Blendshot (1.4.0, in development) in Unreal Engine 5.8.3, so it lists exactly what that version has. For what the settings add up to, read Camera moves.

The Move#

The value on the line is Enabled: off, the move is never used and the change cuts or blends as the cameras say. Starts at on.

SettingWhat it doesStarts at
FromThe camera the path starts from. Empty is your own camera: the follow camera on the player.none
ToThe camera the path ends on. Empty is your own camera: the follow camera on the player.none
Both WaysOn, a change the other way runs the same path backwards. Off, the other way cuts or blends as the cameras say.on

Under More:

SettingWhat it doesStarts at
For States TooOn, the move also carries a state such as aiming taking the shot from a camera at one end, or giving it back. Off, only the player moving between areas, and holds, travel it.off

On The Way#

Takes#

The value on the line: how long the move takes: Over A Time is the same time however long the path is, and At A Speed travels it at a speed, so a longer path takes longer. Choices: Over A Time, At A Speed. Starts at Over A Time.

SettingWhat it doesStarts at
Time (s)How long the whole path takes, in seconds. A change turned back part way returns over its share of it. At least 0.05.2 s
Speed (cm/s)How fast the camera goes along the path, in cm/s, on average: the ease starts and ends slower than this and passes it in the middle. At least 1.800 cm/s
EaseHow the camera gathers speed and slows along the path. Ease In-Out leaves and arrives gently. Choices: Linear, Ease In, Ease Out, Ease In-Out, Custom Curve.Ease In-Out
Custom EaseYour own shape for the ease, from 0 to 1 over the move's time, used when Ease is Custom Curve.none

Looks#

The value on the line: which way the camera looks on the way: turning from shot to shot, at the player, along the path, or at an actor of your choosing. Choices: From Shot To Shot, At The Player, Along The Path, At An Actor. Starts at At The Player.

SettingWhat it doesStarts at
Look AtThe actor the camera keeps in the middle of the shot when Looks is At An Actor. Empty, it looks at the player.none
Aim At Height (cm)How far above the player's position the camera looks, in cm: about the chest on a standard character.50 cm
Turns Over (%)How much of the move, at each end, the camera takes to turn off the first shot's aim and into the second's, in percent. 0 turns at once. From 0 to 50.25%