Pighaus Games Docs

Settling after a rig change

The automatic follows keep quiet while a blend runs, then ease back in. Two motions at once read as a jolt even when both are smooth.

A blend is already a camera move. If the automatic follows keep steering through one, you've got two motions with different targets and different rates going at once, and what the player sees is the sum of them rather than either. It reads as a jolt even though both halves are perfectly smooth on their own.

So the yaw follow, pitch recovery and slope follow keep quiet for as long as a rig blend is running, then ease back in over FollowRampTime the way they always did.

FollowSettleTime#

If you want longer, FollowSettleTime on the rig buys more quiet on top of the blend. It's for a shot that should be allowed to arrive and just sit there for a moment before it starts steering itself.

It's zero by default, so out of the box you get the blend's own length and nothing invented on top of it.

What isn't suppressed#

Three things deliberately carry on through the window:

  • A fall. It's over in a second or two and framing it is the entire point. Easing into a fall framing over a second means never arriving.
  • A recentre the player asked for. They pressed the button. Ignoring that for half a second is worse than the jolt.
  • A director shot. An authored shot isn't a negotiation.

None of those are scaled by the follow ramp, which is exactly why the suppression is expressed through that ramp rather than a separate switch. A switch would need to keep its own list of what counts as a follow, and that list would drift the first time somebody added a voice.