Pighaus Games Docs

Project settings

Project-wide defaults under Project Settings, Plugins, Blendable.

Under Project Settings → Plugins → Blendable.

SettingWhat it does
Sequencer sections obey comfort by defaultWhether a newly created Sequencer section respects the player's comfort scale
Default probe channelThe collision channel the camera traces on
Fallback presetApplied to any Blendable camera component that was never given one
Draw camera stack by defaultTurns the debug readout on for every camera in the project

Why these are project-wide#

The probe channel is the clearest case. A project that traces its camera on a custom channel used to have to set it on every component it ever placed, and missing one produced a single camera that clipped through geometry all the others avoided. It's now seeded from the project default, and an instance edit still wins.

The fallback preset covers the other direction: drop the component on a pawn, press play, and you get the studio's camera rather than the plugin's built-in defaults. It only ever applies when nothing else has been set.