Project settings
Project-wide defaults under Project Settings, Plugins, Blendable.
Under Project Settings → Plugins → Blendable.
| Setting | What it does |
|---|---|
| Sequencer sections obey comfort by default | Whether a newly created Sequencer section respects the player's comfort scale |
| Default probe channel | The collision channel the camera traces on |
| Fallback preset | Applied to any Blendable camera component that was never given one |
| Draw camera stack by default | Turns the debug readout on for every camera in the project |
Why these are project-wide#
The probe channel is the clearest case. A project that traces its camera on a custom channel used to have to set it on every component it ever placed, and missing one produced a single camera that clipped through geometry all the others avoided. It's now seeded from the project default, and an instance edit still wins.
The fallback preset covers the other direction: drop the component on a pawn, press play, and you get the studio's camera rather than the plugin's built-in defaults. It only ever applies when nothing else has been set.